Spent most of the day slowly trying to put together a large (400 pixels wide) boss sprite. Large sprites always give me a hard time-- I always end up getting overwhelmed by the canvas and am almost never happy with the results. One reason why the bosses in Side Saddle 2 were orb-based is that it made it that much easier to create a boss one 24x24 sprite at a time.
What I'm doing in this case is going for a deliberately ugly look. The creatures in Ultrageist are squishy pink tentacled things that wear armor, and so the bosses are squishy pink tentacled things entangled with various pieces of armor, hardware, and weaponry.
When I have that first boss sprite finished, I'll share it in another blog post.