Sunday, June 7, 2009

Side Saddle 2 Development Blog # 3

While the first two enemies, whose attacks are largely similar, went off without a hitch, the third has resulted in massive game-crashing slow down. So much does it various behaviours slow down the game that it checks the Step Event before it's done with the Create event-- which means that important variables aren't established and the game has a fatal error.

Grrr...

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