Tuesday, June 9, 2009

Side Saddle 2 Development Blog # 4

At least twice when I make a game, I start the whole process-- spriting, creating objects, designing levels, etc.-- over from scratch. The second, third, fourth times through, I find ways to make things simpler, prettier, more elegant, more intuitive, and just plain better.

It's not nearly as frustrating as it sounds; I've come to accept it as a natural and exciting part of the game design process.

And I tell you this to note that the first version-in-progress of Side Saddle 2 has been scratched, and that the second is underway...

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