Tuesday, March 2, 2010

Ultrageist Diary # 15

Scratch that. Part of it, at any rate.

Level three has one enemy type, with one hit point, and a constant attack aimed at the player, creating a sea of bullets. Player must strike a balance between safety (i.e., blowing them away) and abusing the bonus system to fill up the bar (i.e., putting that bar at greater and greater risk). Not a mental decision but a twitch decision.

Going to sleep on it, and if I still feel good about it, I'm going to get started on those last two bosses.

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