Having some trouble with the sprites for the last boss-- I want the sprite and its various states of disrepair/blow-up-i-ness to be really spectacular and satisfying and I'm not feeling particularly inspired as of yet.
However, I do know exactly what I want to do for the boss's attacks and how I want the fight to "feel", and I've actually created the objects I need to do that-- just without sprites.
This last fight should depend more on skill and reflexes, and so there isn't an overriding strategy or trick this time around other than, "hit him with your bullets" and "don't get hit by his bullets". Elegant, simple, shmuppy.
Hopefully I'll wrap my head around the spriting during this next week.